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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Era II
Thread: Era II This Popular Thread is 202 pages long: 1 30 60 90 120 150 180 ... 195 196 197 198 199 ... 202 · «PREV / NEXT»
Bersy
Bersy


Honorable
Supreme Hero
posted January 08, 2020 11:58 PM

Val, fixed dll
[-] Fixed sound handling issues and appropriate sound error message.
[-] Fixed wrong flag 1000 value in triggers. Thanks to Valery (Salamandre).
____________
Heroes 3 Era and everything for it. Releases folder for releases.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted January 09, 2020 02:52 AM

Thanks!

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fred79
fred79


Responsible
Undefeatable Hero
posted January 09, 2020 06:24 AM

Bersy said:
I don't know what the problem is. I would try to replace H3DefTool/h3deftool.ini with the one from any Era package.

[Data]
Frames Dir=::{20D04FE0-3AEA-1069-A2D8-08002B30309D}
Shadow Dir=
Lod Path=
Bitmaps Lod Path=
[Options]
Recent Files=
Backup Files From Lods=1
Ovewrite Last Backup=0
Player Colors Path=
Backup Pictures Before Changing=1
Language=English
GameLanguage=English



Will try these specs. I've tried running the one from the era "tools" folder, and various other places i have the file stored in my backup that i transferred back to the win 10 computer. Nothing has to be reinstalled for it to work, right? I was under the impression it was a standalone program.

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Bersy
Bersy


Honorable
Supreme Hero
posted January 09, 2020 11:56 AM

Welcome )

fred, it's standalone program, I just advise you to use default config. Maybe it's the source of issues.
____________
Heroes 3 Era and everything for it. Releases folder for releases.

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fred79
fred79


Responsible
Undefeatable Hero
posted January 09, 2020 12:34 PM

Ok, thanks.

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Bersy
Bersy


Honorable
Supreme Hero
posted January 10, 2020 09:27 PM



Era v2.9.4

[+] Improved LoadImageAsPcx16 exported function, allowing to load any png/jpg/bmp file as pcx16 resource.
   LoadImageAsPcx16 (FilePath, PcxName: pchar; Width, Height, MaxWidth, MaxHeight, ResizeAlg: integer): {OU} Heroes.PPcx16Item; stdcall;
   Now it supports size constraints (0 for none) and resizing algorithm.
   ALG_NO_RESIZE = 0, ALG_STRETCH = 1, ALG_CONTAIN = 2, ALG_DOWNSCALE = 3, ALG_UPSCALE = 4, ALG_COVER = 5, ALG_FILL = 6.
   Use ALG_STRETCH to set fixed dimensions, ALG_FILL to fill the box with tiles and ALG_DOWNSCALE for custom dialogs
   to shrink large images proportionally.

   Example of using custom jpg image in DL-dialog.
   !!SN:F^LoadImageAsPcx16^/^DataPicstest.jpg^/^rW3.cust.pcx^/400/300/0/0/1;
   !!VRy1:Sv1; y1 - image resource
   ...call DL dialog, where rW3.cust.pcx is used.
   !!SN:F^DecRef^/y1; free image resource

[+] Included "view mage guild without spellbook.bin" by igrik, allowing to enter magic guild without spellbook.
[*] Allowed old SN:P[n] syntax instead of Pz[n].
[*] Replaced WoG Native Dialog plugin by igrik with the one without non-dialog features.
[-] Fixed sound handling issues and appropriate sound error message.
[-] Fixed wrong flag 1000 value in triggers. Thanks to Valery (Salamandre).
[-] Fixed crash in !!RD:O and a few other RD-related issues.
[-] Fixed bug: SN:R was treated as missing command.
[-] Fixed bug: heroes could not be dismissed.
[!] battery.dll by MoP (included in Typhon too) is not supported anymore.
[!] erm_hooker.era MUST BE deleted from all mods, unless you know, what you are doing. It's a part of Era package now.

Download
____________
Heroes 3 Era and everything for it. Releases folder for releases.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted January 10, 2020 10:36 PM

Thanks for the new release

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bloodsucker
bloodsucker


Legendary Hero
posted January 11, 2020 07:29 AM

Yeah, thanks! This is really an Happy New Year...
____________

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Bersy
Bersy


Honorable
Supreme Hero
posted January 11, 2020 11:51 AM

Quote:
Thanks for the new release

Thanks to you, my friend.

Quote:
Yeah, thanks! This is really an Happy New Year...

Welcome! I hope the game will be quite stable now.
____________
Heroes 3 Era and everything for it. Releases folder for releases.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted January 11, 2020 08:46 PM

hello
i have been getting this error:
https://imgur.com/OJNWeor
is it a  problem with my script or era?

it happens when area spell (i.e. inferno) caster creature aims between creatures. thanks for noticing.

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Bersy
Bersy


Honorable
Supreme Hero
posted January 12, 2020 12:29 AM

You probably change x1..x16 values inside !?FU77006. Changing x1..x16 is same as setting !!SN:X../../../..;
____________
Heroes 3 Era and everything for it. Releases folder for releases.

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planetavril
planetavril


Known Hero
posted January 12, 2020 05:52 AM

How to add png or jpg images?

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Bersy
Bersy


Honorable
Supreme Hero
posted January 12, 2020 02:51 PM

Where to add and how they are supposed to be used?
____________
Heroes 3 Era and everything for it. Releases folder for releases.

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planetavril
planetavril


Known Hero
posted January 12, 2020 03:17 PM
Edited by planetavril at 15:17, 12 Jan 2020.




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Orc
Orc


Famous Hero
posted January 12, 2020 03:58 PM
Edited by Orc at 05:12, 13 Jan 2020.

The Level up Bug

Hello Guys,

Do you remember the weird bug I was talking about few weeks ago, that after I win defending battle, the enemy hero SS increase, but not for my hero?

now I think I know why.

its probably because of the Advanced hero lvl up mod and I think it need to be updated.

I still cant figure out exactly when it happens, but what i suspect is it happens when the attacking hero dies.

will test again later inshallah soon.

Edit: so I tested that, and it seems as I initially guessed. the Attacker hero can increase his secondary skills, while the defender hero only gain XP and lvl but his SS will not improve.

the best thing about this bug is that it seems I can reload Era II with the script disabled and load from auto save so I can still improve my SS, not ideal but still better than losing all those points

how do I report this bug to the advanced hero levelup mod?

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xericsin
xericsin


Famous Hero
posted January 16, 2020 09:23 AM

I am having trouble with MR2.

MR2 is not  triggered when a stack is receiving spells cast by commander and BM:C to single stack.

Although MR2 is triggered when mouse is hovering over stack, and when mass spell is cast.

Any solution, please?

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Bersy
Bersy


Honorable
Supreme Hero
posted January 17, 2020 10:10 PM

Sorry, written a remark in TODO about MR2, but currently cannot advice anything.
____________
Heroes 3 Era and everything for it. Releases folder for releases.

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Bersy
Bersy


Honorable
Supreme Hero
posted January 17, 2020 11:16 PM



Version 2.9.5

[+] New version of WoG Native Dialogs plugin released by igrik. Now IF:D dialogs are rendered using
   native Heroes 3 engine, compatible with HD mod scaling, unless avi/gif images are used.
   The Sphinx dialog is also remade.

[+] Included new powerful ERM Editor, based on Sublime Text.

[+] Added "OnBuildTownBuilding" event, occuring when current PC human or AI builds town building.
   Parameters: x1 = Town ID, x2 = Building ID.

[+] Added "OnOpenTownScreen" and "OnCloseTownScreen" events with the only x1 parameter: ID of town,
   that was entered initially. Towns may be switched between inside town screen without generating Enter/Leave events.

[+] Added "OnSwitchTownScreen" event (x1 = Town ID), occuring when player switches towns in town screen.

[+] Added "OnPreTownScreen" and "OnPostTownScreen" events (x1 = Town ID), occuring right before/after showing
   town screen for particular town. Both events occur, whether town screen is opened/closed or switched.
   They can be used to pre-change buildings/names/dwellings and revert changes afterwards, for instance.

[+] Events "OnOpenHeroScreen", "OnCloseHeroScreen" and "OnUpdateHeroScreen" now receive x1 = Hero ID parameter.
   In "OnCloseHeroScreen" x1 is the same as in "OnOpenHeroScreen", thus it's the first hero, screen was opened for.
   Hero screen dialog allows to switch between heroes, without generating new Open/Close events.

[+] Added "OnPreHeroScreen" and "OnPostHeroScreen" events (x1 = Hero ID), occuring right before/after showing
   hero screen for particular hero. Both events occur, whether hero screen is opened/closed or switched.
   They can be used to pre-change creatures/names/skills and revert changes afterwards, for instance.

[+] Included Smacker (smk producing tools) in the package. Thanks to wessonsm. False positive detection by AVG/Avira possible.

[*] Labels in ERM triggers may now be duplicated, overwriting previous ones. Example:
   !?XX;
   [:loop]
   ...
   [:loop] new loop will use the same label "loop", overwriting label position
   ...

[*] Events "OnEnterTown" and "OnLeaveTown" were renamed to "OnEnterTownHall" and "OnLeaveTownHall".

[*] SN:E result is stored in e1 only for FLOAT_RES convention (+4), otherwise in v1. The behavior is the
   same, as it was before Era 2.9.x branch.

[-] Fixed crash when using temp variables f..t with GET syntax.
[-] Fixed invalid parameters of RD:I in town hord dwelling dialog.
[-] Fixed crash, caused by invalid town dialog detection.
[-] Fixed a small bug in structure address, thanks to gamemaster.

Download
____________
Heroes 3 Era and everything for it. Releases folder for releases.

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xericsin
xericsin


Famous Hero
posted January 18, 2020 01:48 PM
Edited by xericsin at 13:55, 18 Jan 2020.

Bersy said:
Sorry, written a remark in TODO about MR2, but currently cannot advice anything.


Thanks.

And I found that Commander's Death Eye does no longer apply to black dragon and gold dragon. Is this due to the era?

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Bersy
Bersy


Honorable
Supreme Hero
posted January 18, 2020 04:05 PM

Probably, due to game bug fixes.dll. I didn't change anything.
____________
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