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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features
Thread: [Official Thread] HoMM 3: Horn of the Abyss - Announcements, Questions, Features This Popular Thread is 397 pages long: 1 2 3 4 5 ... 80 160 240 320 ... 393 394 395 396 397 · «PREV / NEXT»
Hourglass
Hourglass


Known Hero
posted February 01, 2020 04:39 PM

DrSlash said:

Faerie Dragon, Dwarf, Battle Dwarf, Pixie and Sprite.



Thanks, I just now realized how odd looking the old Faerie Dragon image was. The new picture is clearly better connected with the actual creature. Btw, I really like your work with the new Artificer hero sprites.

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DrSlash
DrSlash


Hired Hero
posted February 01, 2020 04:49 PM
Edited by DrSlash at 16:51, 01 Feb 2020.

Hourglass said:
Btw, I really like your work with the new Artificer hero sprites.

Thanks

And yeah, many of the creature portraits suffered a lot from the limited 8-bit palette, since they had to share it with other creatures. Faerie dragons were one of the worst cases, since purple isn't used on that many units in the game.

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bloodsucker
bloodsucker


Legendary Hero
posted February 01, 2020 06:58 PM

DrSlash said:
Faerie Dragon, Dwarf, Battle Dwarf, Pixie and Sprite.


You forgot one of the bests, the Azure Dragon is amazing. Uau!
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Pawel1995
Pawel1995

Tavern Dweller
posted February 01, 2020 10:39 PM
Edited by Pawel1995 at 22:47, 01 Feb 2020.

First, thanks for the update


Docent_Picolan said:
The version 1.6.1 is out.
[+] Yellow battlefield grid was introduced for Highlands and Wasteland




I am not sure if this really makes a big difference, it looks like this now:




BUT, this is not why I write about this . When already talking about this topic @HotaCrew do you plan/is it possible to change the visibility of the grid of the enemy speed indicator for units, on Inferno's playground? So is it possible that the background is not black but a different color? It is actually really hard to see. Would be fantastic



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Hourglass
Hourglass


Known Hero
posted February 02, 2020 12:05 AM
Edited by Hourglass at 00:06, 02 Feb 2020.

It seems the small creature pictures have consirerably been reworked. In last patch, the resource icons were also updated. Is this some kind of ongoing theme, and you're planning to update pretty much everything like Ubisoft did with their HD release? I mean making every creature, townscreen, map object etc. sharper?

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Docent_Picolan
Docent_Picolan


Promising
Adventuring Hero
posted February 02, 2020 12:34 AM

The 1.6.1 installer was modified for compatibility with Windows XP. Also, the update notification in the installer now contains a link to the HotA information page with a number of mirrors to download the files:
http://h3hota.com/en/download
Windows XP users are advised to download the updated installer using the new links. Others do not have to do it, as there have been no other changes to the game as compared to the recent 1.6.1 release.

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DrSlash
DrSlash


Hired Hero
posted February 02, 2020 12:42 AM
Edited by DrSlash at 00:49, 02 Feb 2020.

Hourglass said:
It seems the small creature pictures have consirerably been reworked. In last patch, the resource icons were also updated. Is this some kind of ongoing theme, and you're planning to update pretty much everything like Ubisoft did with their HD release? I mean making every creature, townscreen, map object etc. sharper?

Nah, we've always made improvements to the original graphic assets (to give you some of the bigger examples ?artifact icons, creature sprites for the adventure map, hero portraits). The difference is that now we are able to use true-color sprites as opposed to 256-color palettes that had to be shared between multiple images (e.g. all creature portraits being stored in the same .def file and thus sharing the same palette).
This allowed us to make some major improvements to certain graphics that suffered the most from such restrictions. But don't expect more overhauls on this scale in the future ?yes, we are going to keep fixing graphical imperfections here and there, but most of the worst offenders have already been dealt with.

bloodsucker said:
You forgot one of the bests, the Azure Dragon is amazing. Uau!

Interesting, I don't remember fixing the Azure Dragon's portrait. Maybe we fixed it in an earlier version? Or did you mean the smaller creature icons? If so, yes, Azure Dragons, along with Faerie Dragons and Trolls, have gone through some of the more substantial changes.
Old and new portraits for comparison

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Krusedulle
Krusedulle

Tavern Dweller
posted February 02, 2020 02:23 AM
Edited by Krusedulle at 02:24, 02 Feb 2020.

Alright, I have been dedicating about an hour to try find some graphical imperfections still after the update of Patch 1.6.1. And it's solely been about the creature portraits that I believe needs fixing. So yeah. Godspeed!

Zealot (Yellow glow missing.)
Archangel (Kinda doubt this needs changes, but has wrong body armor and hair is darker compared to the sprites.)
War Unicorn (Goatee missing.)
Stone Gargoyle (Pearl with spikes on the wings to be removed. Only appears on Obsidian Gargoyles.)
Titan (Body armor may well shine brighter like the sprites.)

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Pawel1995
Pawel1995

Tavern Dweller
posted February 02, 2020 02:51 AM
Edited by Pawel1995 at 02:57, 02 Feb 2020.

DrSlash said:

Old and new portraits for comparison


Really cool !
I noticed today in a online game that Elves got better looking hair

The only one's I think are a bit unifitting is the Goblin (maybe the green color is just too bright), the Cyclop having their tongue out and Wraiths also look a bit funny with their smile ':-)' haha


Also when talking about small icons or the big portraits for monsters in H3, what is the stance of the HOTA team on the "polished" icons from the H3 HD Edition. I know that ALOT of 'overhauls' made by Ubisoft look really bad! but I believe things like the monster pics actually look really improved: HD Edition Icons and Portraits

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bloodsucker
bloodsucker


Legendary Hero
posted February 02, 2020 06:00 AM

DrSlash said:
Or did you mean the smaller creature icons?

Yeah, that one.
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Kilkakon
Kilkakon

Tavern Dweller
posted February 02, 2020 09:14 AM

Docent_Picolan said:
The 1.6.1 installer was modified for compatibility with Windows XP. Also, the update notification in the installer now contains a link to the HotA information page with a number of mirrors to download the files:
http://h3hota.com/en/download
Windows XP users are advised to download the updated installer using the new links. Others do not have to do it, as there have been no other changes to the game as compared to the recent 1.6.1 release.


Thank you Docent Picolan Works!

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planetavril
planetavril


Known Hero
posted February 02, 2020 09:34 AM

it would have been interesting if in the versions before 1.7.0 the ready-made factory creatures were released one at a time in the form of "temporarily neutral" creatures

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Hourglass
Hourglass


Known Hero
posted February 02, 2020 12:48 PM

DrSlash said:

Nah, we've always made improvements to the original graphic assets (to give you some of the bigger examples ?artifact icons, creature sprites for the adventure map, hero portraits). The difference is that now we are able to use true-color sprites as opposed to 256-color palettes that had to be shared between multiple images (e.g. all creature portraits being stored in the same .def file and thus sharing the same palette).
This allowed us to make some major improvements to certain graphics that suffered the most from such restrictions. But don't expect more overhauls on this scale in the future ?yes, we are going to keep fixing graphical imperfections here and there, but most of the worst offenders have already been dealt with.



I think this is actually good news overall. I fear tinkering with the grapchis too much might lead to an action from Ubisoft's side. They're only selling their product by HD graphics, so having a free mod that does basically the same thing would probably be too much for them.

Pawel1995 said:


The only one's I think are a bit unifitting is the Goblin (maybe the green color is just too bright), the Cyclop having their tongue out and Wraiths also look a bit funny with their smile ':-)' haha

Also when talking about small icons or the big portraits for monsters in H3, what is the stance of the HOTA team on the "polished" icons from the H3 HD Edition. I know that ALOT of 'overhauls' made by Ubisoft look really bad! but I believe things like the monster pics actually look really improved.


I personally like the bright green goblin, and there are a number of eye candys, such as Crusaders, Dread knights, Ogre mages, Devils etc. Maybe, just maybe the Cyclops and Cyclops king eye is a bit too "wide." But honestly, I'm really liking these improvements.

planetavril said:
it would have been interesting if in the versions before 1.7.0 the ready-made factory creatures were released one at a time in the form of "temporarily neutral" creatures


While I myself can't wait to play with the new units, I belive it might be better if they're released as one package, and played together, as they're intended. And if the dwellings aren't ready either, we would really end up playing only against them, and not with them. I mean I have not yet actually controlled Steel golems, and only faced them as enemies on the map. And they've been out for a month now.

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Gandharva
Gandharva

Tavern Dweller
posted February 02, 2020 02:01 PM

I enjoy playing so much! No longer crashes and so many new things to discover! Awesome work, thank you very much. Is there a way to support the people who develop and patch HotA?
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Ziemian
Ziemian

Tavern Dweller
posted February 02, 2020 04:30 PM

Hi, could you please explain your reasoning behind making the changes to churchyards? I think that the vast majority of changes you made to the game were a great idea and that you're doing great work, but i cannot fathom what made you change churchyards the way you did. If anything, i expected a rollback to their original state. What you're doing is not preventing people from "abusing"(something i don't agree with, but more on that later), it's only making weak towns such as stronghold/citadel even weaker - shooters with speed 8 and above can still do churchyards easily, you just have to sacrifice a token or two, while towns without them have to bleed army in order to do it.
I'm glad that you mostly prevented people from doing workshops with no losses(some people have figured out how to do them anyway) because they were a huge problem due to the reward being way too great, however churchyards were never a problem. To do them efficiently you had to have an army of roughly the same size you'd need to do a maxi crypt, except you'd get 2,5k gold less, 900 xp more and save a few tokens, while by doing them with a low army you had to trade a few minutes of timer(which is a precious resource in the late game). I don't see how that could be considered broken enough to necessitate changes, should maxi crypts get changed too? It just slows down tempo for some towns for no reason. I am yet to speak with a single skilled player who thinks this change was a good idea and i have spoken with dozens of them.
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MathGuyHere
MathGuyHere

Tavern Dweller
Not enough time for this...
posted February 02, 2020 09:01 PM

Are there any options in Template Editor regarding Grail? Like turning it off/on or forcing placement in certain zone?

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted February 02, 2020 09:42 PM
Edited by Phoenix4ever at 21:45, 02 Feb 2020.

Thanks for the update HotA Crew. I have'nt had a chance to test it yet, but it sounds good, also nice with a few graphical improvements.
Question: Don't you think Warlock's Lab is a bit OP, I mean it's 1:1, Trading Posts are only 3:1 and they are equal to what 5 marketplaces... Kinda defeats the purpose of collecting rare resources. I still find Altar of Mana and Seafaring Academy OP as well...

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avatar
avatar


Promising
Supreme Hero
posted February 02, 2020 09:50 PM

That's why they made it very rare building in 1.6.1 patch.
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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted February 02, 2020 10:57 PM

It's not really about how rare they are, when you find them you find them, especially if you already know where to find them, if you know what I mean.
I suppose you could also call Cloak of the Undead King or Advanced Town Portal "rare", but they are still extremely powerful...

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Gruk_
Gruk_


Hired Hero
posted February 03, 2020 09:41 AM

MathGuyHere said:
Are there any options in Template Editor regarding Grail? Like turning it off/on or forcing placement in certain zone?

You can turn off the grail just by disabling all obelisks (Template > Settings > Objects > Add > Disable > Others > Obelisk)

You cannot force/prevent grail placement in certain zone, but that's a cool idea.

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